Saturday, 9 April 2016

2D Motion Studies- Tv paint, two characters rough animation

2D Motion Studies- Tv paint, two characters rough animation


Character Turnarounds


Tv paint rough animation 

This assignment was broken in to two parts, individually we had to design two characters. These had to be opposites of one another, and model sheets were then created for both. These characters would then be animated working together to overcome an obstacle. This was to be done in TV Paint. The drawings could be rough but had to be 'on model', and not coloured. With this in mind I produced a rough animation with only the key poses, working on 4's but insuring that it was detailed enough to enable someone else to clean-up, inbetween and colour my rough scene to a high standard. 

Sunday, 3 April 2016

2D Motion Studies- Celaction walks



Character turn around
For this brief we were told to design a character in Photoshop and create a 'Turnaround' model sheet showing the same figure from Front, 3 Quarter, Side,  and Back potions making sure to maintain consistent limb length and volume, I think the shoulder spacing on some of the views could be improved to make this more consistent.
Character 3/4 view
Using the 3 quarter view of our character, and placing it into Photoshop we had to break it down into individual parts, these pieces would then be used in Celaction to rig the character.


Normal Walk Cycle
Character Walk Cycle
Then after creating reference videos to work from, we created are own normal and character walk cycles using Celaction. Celaction provided to be a little complicated at first but soon began to pick it up as I went along, I was very happy with the end results although more work could have been added in animating the head.

Ranger Rick’s Adventures: The Spirit Bear - Animatic


Ranger Rick’s Adventures: The Spirit Bear - Animatic
With the storyboard finished, the images could be combined to create a animatic. This was done by using found sound and recording my own voices and foley sound effects , the end result was a animated adaption of the original script. Although mostly successful more attention to sound quality would have made for a more polished finished product. 

Saturday, 19 March 2016

50 steps to fly- 50 Second Short Film Challenge.


50 Steps to Film - 50 Second Short Film Challenge.
'A baby bird hatches from an egg and takes its 50 steps to learn how to fly. Animation Short nominated for the 50 Second Short Film Challenge.' For a local film competition myself, a Tv student and Music student came together to produce a 50 second short film, with the use of traditional pencil drawn animation and 263 drawings later we had our film.

Friday, 8 January 2016

Juggling - Flash Animation

Juggling - Flash Animation
For this task we were to animate some juggling three balls, using symbols in flash to help achieve this. This provided to be a challenge as getting the create timings for and placement for each ball was difficult, and although for a lack of detail on the hands I was pleased with end results. 

Diving man - Flash Animation

Diving man - Flash Animation
For this task we had to combine a number of previous learnt skills in one, using our ideas on weight, follow through, walk and element cycles to animate a person diving into water. I think the final animation turned out well although more attention could be dives to the steepness of the arc and how quickly he dives into the water.

Catching Ball - Maya Animation


Catching Ball - Maya Animation
For this assessment we began to understand the use of 'parent constraints'  within Maya and how these could be used to influence how one object interacts with another, in this case a person catching a ball. Although complex at first the concept was eventually grasped, although more detail could be added to create a more fluid animation.