Sunday 3 April 2016

2D Motion Studies- Celaction walks



Character turn around
For this brief we were told to design a character in Photoshop and create a 'Turnaround' model sheet showing the same figure from Front, 3 Quarter, Side,  and Back potions making sure to maintain consistent limb length and volume, I think the shoulder spacing on some of the views could be improved to make this more consistent.
Character 3/4 view
Using the 3 quarter view of our character, and placing it into Photoshop we had to break it down into individual parts, these pieces would then be used in Celaction to rig the character.


Normal Walk Cycle
Character Walk Cycle
Then after creating reference videos to work from, we created are own normal and character walk cycles using Celaction. Celaction provided to be a little complicated at first but soon began to pick it up as I went along, I was very happy with the end results although more work could have been added in animating the head.

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