Thursday, 15 February 2018

Goblin Story - Isometric Dart room drawing and tree concept



 Goblin Story - Isometric Dart room drawing and tree concept
In order for environments to be properly modeled we needed a clear plan for each room, with this in mind I drew out a plan for what the Dart trap room would look like, as well as an alternative older version. This proved to be an interesting challenge in working out the logistics of how the room would work and what evey side would look like, I enjoyed it and it gave me a chance to test my background design skills too.

Personal project - Nug coloured


Personal project - Nug coloured
With some more free time between work, I deiced to go back and properly draw my little flame gecko Nug. I really enjoyed working in a cute style and playing around with the lighting and shading of this piece.

Thursday, 8 February 2018

Goblin Story - Background painting

Goblin Story - Background painting 
With the project moving on and more scene set ups being created, I was able to start producing layouts and painted backgrounds for shots. After realizing we were a little spread thin, we deiced to pull together and focus on a single shot in order to get one finished. This background would be for this shot. After receiving feedback on the saturated colours in our previous backgrounds, I dialed down the intensiveness of my colours and created something that we were much happier with.

Tuesday, 6 February 2018

Goblin Story- Updated Queen turnaround and broken turnaround


Goblin Story- Updated Queen turnaround and broken turnaround
Just like the other statures the Queen needed a variation too, as well as a slight update to the original turnaround in order to make the hands clearer to modelers. I again enjoyed breaking down my originally turnaround to create the broken one, I was happy with the result.

Monday, 5 February 2018

Goblin Story- Lowen rock concept art


Goblin Story- Lowen rock concept art
After much discussion we finally decided to rename our film 'Lowen' after our main protagonist. In  order to do this we decided to have our film title revealed at the beginning of he film on a rock.  This meant we needed to design the rock, I came up with a few designs, looking at shapes and typography. I actually enjoyed rock designing alot more then I thought I would, it was fun working in the style and looking at how best to get this asset to fit the world.

Wednesday, 31 January 2018

Goblin Story - Broken statue turnarounds



Goblin Story - Broken statue turnarounds
As our film had two different timelines, alot of our assets needed two versions, an original and a more broken older version. I redesigned each of the three statures, taking our chucks and adding in vines and cracks to give them an ancient look. I was very pleased with the result and enjoyed making an alternative version to a turnaround I had previously produced.

Wednesday, 17 January 2018

Goblin Story- Map asset texture



Goblin Story- Map asset texture
As part of one of our scenes, the goblins look over their map for their journey ahead and for that they needed a map! After looking over old maps and fictional treasure maps for inspiration, especially the work of Tolkien, I produced this. As well as the map itself we wanted a series of doodles to cover it to give it character, the first I produced was deemed 'too good' for our childish scribbler , so I went back and made doodles more child like and even included some easter eggs for the other third year films being made at the same time.

Sunday, 7 January 2018

Personal Project - Elephant sketches





Personal Project - Elephant sketches 
During the christmas break I decided to do some realistic practice and drew myself a few little elephants, I enjoyed using my pencil for a change.

Monday, 4 December 2017

Goblin Story- Dart asset concepts and turnaround


Goblin Story- Dart asset concepts and turnaround
For one of the scenes our goblins have to face a dart trap, for this we needed some darts designed. I looked at a range of shapes and styles before we deiced on one we liked best I then drew this up into a turnaround so it could be handed over to a modeler to make.

Goblin Story- Palm Tree concepts



Goblin Story- Palm Tree concepts
With a very dense environment we needed alot of varied assets in order to bring our world to life, with this in mind I created a range of tree concepts in different shape and sizes so we could create a range of models for our backgrounds. 

Friday, 24 November 2017

Goblin Story- Bridge scene background

Goblin Story- Bridge scene background 
With a deadline around the corner we began to create final pieces in order to comp together a scene. For this I produced this background, using concept pieces as reference. Unfortunately because of time restrictions proper layouts or colour scripts and not yet been produced and it meant that alot more work was needed to make this background match the models. This is my original background before it was work on more by another member  of the team, in future we will not skip these steps and make sure it is clear for all team members so no time is wasted.

Tuesday, 21 November 2017

Goblin Story- Hanging trap texture

Goblin Story- Hanging trap texture
I also started work on texturing the props that where produced, now that I had a better idea of how texturing worked I enjoyed the task.  This was the basic texture of the model, with more work being made to it later, in order to vary colour and add textures.

Monday, 20 November 2017

Goblin Story- Temple entrance layout

Goblin Story- Temple entrance layout
With models being made, environment layouts where now greatly needed, so I produced this layout for one of the scenes, using a concept piece as reference. For this piece I ensured to create a layered environment, so comp artists would have more layers to play with, as well as 3D people being able to model the foreground. Making a clean layout was fun and it proved useful in setting the scenes and a guide for other to work from. 

Goblin Story- Palm Tree texture


Goblin Story- Palm Tree texture
I produced another texture painting for another asset, this palm tree. Learning how to create textures on the models,  was still proving enjoyable. 

Friday, 17 November 2017

Goblin Story- Queen Turnaround

Goblin Story- Queen Turnaround 
As well as statue designs we also needed design for what we named the 'queen', or the statue that would be holding the final gem in place. The queen herself were designed by our art director, I then used this as reference and produced the turnaround. The Queen proved a little more complex when it came to logistics and how she would actually sit in the scene/ have the characters interacting with it.

Tuesday, 14 November 2017

Goblin Story- Mirror and wall Gem concepts and turnaround




Goblin Story- Mirror and wall Gem concepts and turnaround 
As the project is 3D all the props and assets for the film had to be designed and clear turnarounds needed to be made in order for modelers to work quickly. I produced a range of sketches for both the gem and mirror that was going to be used in a trap scene. I then produced the turnarounds and once they were checked off we handed them onto modelers to model.  

Monday, 13 November 2017

Goblin Story- Statue Turnarounds updated



Goblin Story- Statue Turnarounds updated 
After discussing things with my art director we decided to alter the statues slightly by having them all kneeling instead, to match out temple inspirational material, as well as increasing the scale of them and make them look more stable. 

Sunday, 12 November 2017

Goblin Story- Fern Texure



Goblin Story- Fern Texure
Along side other concept pieces I also continued my work on texturing and produced the texture for one of our plant models.

Friday, 10 November 2017

Goblin Story- Locryn Texture


Goblin Story- Locryn Texture
As well as doing concept and design work I also started helping out as a texture painter. I started with our second main character Locryn, this proved to be a little ticky getting used to Maya again, but I really enjoyed the process and was able to experiment with tones and textures and how these looked on the models in real time. For this model I used photoshop to create the basic texture map and then brought the model into Mudbox in order to fix the seams and add any extra detail. Getting to understand Mudbox was a fun process and I look forward to using it more in the near future.  

Monday, 6 November 2017

Goblin Story- Statue Turnaround #3

Goblin Story- Statue Turnaround #3
We also wanted another statue that was identical to that of the first statue but this time holding a weapon, after doing some research I created this turnaround.