Friday 10 November 2017

Goblin Story- Locryn Texture


Goblin Story- Locryn Texture
As well as doing concept and design work I also started helping out as a texture painter. I started with our second main character Locryn, this proved to be a little ticky getting used to Maya again, but I really enjoyed the process and was able to experiment with tones and textures and how these looked on the models in real time. For this model I used photoshop to create the basic texture map and then brought the model into Mudbox in order to fix the seams and add any extra detail. Getting to understand Mudbox was a fun process and I look forward to using it more in the near future.  

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