Friday 24 November 2017

Goblin Story- Bridge scene background

Goblin Story- Bridge scene background 
With a deadline around the corner we began to create final pieces in order to comp together a scene. For this I produced this background, using concept pieces as reference. Unfortunately because of time restrictions proper layouts or colour scripts and not yet been produced and it meant that alot more work was needed to make this background match the models. This is my original background before it was work on more by another member  of the team, in future we will not skip these steps and make sure it is clear for all team members so no time is wasted.

Tuesday 21 November 2017

Goblin Story- Hanging trap texture

Goblin Story- Hanging trap texture
I also started work on texturing the props that where produced, now that I had a better idea of how texturing worked I enjoyed the task.  This was the basic texture of the model, with more work being made to it later, in order to vary colour and add textures.

Monday 20 November 2017

Goblin Story- Temple entrance layout

Goblin Story- Temple entrance layout
With models being made, environment layouts where now greatly needed, so I produced this layout for one of the scenes, using a concept piece as reference. For this piece I ensured to create a layered environment, so comp artists would have more layers to play with, as well as 3D people being able to model the foreground. Making a clean layout was fun and it proved useful in setting the scenes and a guide for other to work from. 

Goblin Story- Palm Tree texture


Goblin Story- Palm Tree texture
I produced another texture painting for another asset, this palm tree. Learning how to create textures on the models,  was still proving enjoyable. 

Friday 17 November 2017

Goblin Story- Queen Turnaround

Goblin Story- Queen Turnaround 
As well as statue designs we also needed design for what we named the 'queen', or the statue that would be holding the final gem in place. The queen herself were designed by our art director, I then used this as reference and produced the turnaround. The Queen proved a little more complex when it came to logistics and how she would actually sit in the scene/ have the characters interacting with it.

Tuesday 14 November 2017

Goblin Story- Mirror and wall Gem concepts and turnaround




Goblin Story- Mirror and wall Gem concepts and turnaround 
As the project is 3D all the props and assets for the film had to be designed and clear turnarounds needed to be made in order for modelers to work quickly. I produced a range of sketches for both the gem and mirror that was going to be used in a trap scene. I then produced the turnarounds and once they were checked off we handed them onto modelers to model.  

Monday 13 November 2017

Goblin Story- Statue Turnarounds updated



Goblin Story- Statue Turnarounds updated 
After discussing things with my art director we decided to alter the statues slightly by having them all kneeling instead, to match out temple inspirational material, as well as increasing the scale of them and make them look more stable. 

Sunday 12 November 2017

Goblin Story- Fern Texure



Goblin Story- Fern Texure
Along side other concept pieces I also continued my work on texturing and produced the texture for one of our plant models.

Friday 10 November 2017

Goblin Story- Locryn Texture


Goblin Story- Locryn Texture
As well as doing concept and design work I also started helping out as a texture painter. I started with our second main character Locryn, this proved to be a little ticky getting used to Maya again, but I really enjoyed the process and was able to experiment with tones and textures and how these looked on the models in real time. For this model I used photoshop to create the basic texture map and then brought the model into Mudbox in order to fix the seams and add any extra detail. Getting to understand Mudbox was a fun process and I look forward to using it more in the near future.  

Monday 6 November 2017

Goblin Story- Statue Turnaround #3

Goblin Story- Statue Turnaround #3
We also wanted another statue that was identical to that of the first statue but this time holding a weapon, after doing some research I created this turnaround. 

Thursday 2 November 2017

Goblin Story- Statue Turnaround #2

Goblin Story- Statue Turnaround #2
After the first statue was completed we decided we wanted another in a varied style to give the temple variety. I mocked up a concept based on two sketches from different team members and after everyone was happy I moved onto creating this turnaround. I wanted to create something that felt similar to the first one, but also had a more chunky feel to it.