Tuesday 31 October 2017

Goblin Story- Bridge scene concept art

Goblin Story- Bridge scene concept art
With modelling underway we needed more concept pieces done so we could play around with colour and how we wanted the overall film to look. For this piece I played around with painting in photoshop, using a range of brushes to create texture and experiment with tone.  I particularly enjoyed looking at colour in this piece and looking at how the light would effect this.

Monday 30 October 2017

Goblin Story- Statue Turnaround

Goblin Story- Statue Turnaround 
With the concepts agreed I moved onto creating the turnaround for the asset. 

Thursday 26 October 2017

Goblin Story- Statue concepts #2

Goblin Story- Statue concepts #2
After the first concept was done I continued to work on the designs and came up with something else to use as the statue design that the art director and I was happy with. I looked mainly at alien and game influences, much as metroid to get this design.  

Tuesday 24 October 2017

Goblin Story- Floor plan test


Goblin Story- Floor plan test 
As the film progressed and the storyboard stages were well underway we deiced we needed some kind of floor plan to help us work on character placement and scene layouts. I started with a quick sketch using the animatic we had so far and then moved on to a 'garden builder' software (http://mygarden.gardena.com/ca/fr/#/designer/draw) that let me build a landscape of sorts. This builder helped me quickly build up the layout I wanted and it was useful and clear for the rest of the team.

Monday 23 October 2017

Goblin Story- Lowen walk cycle test animation

Goblin Story- Lowen walk cycle test animation
With the turnarounds sorted we began trying out some test animation to figure out how the characters could move and how we could give them personality. because I wasn't a 3D animator I began with 2D tests for our main protagonist Lowen, giving him a bouncy care free walk.  

Friday 20 October 2017

Goblin Story- Statue concepts

Goblin Story- Statue concepts 
Because the design of the film had alot of background assets and props to be designed I moved onto concept art. Producing some statue concepts to start with, we were going for a bug/alien like design for the statures to give the temple for of an out of place feel and not do something that had been done before. Although I liked my design I decided it would be too complicated to model, so it needed more work doing.

Goblin Story- Gem turnaround

Goblin Story- Gem turnaround
While other artists created concepts I also produced more turnarounds of there work, creating something that could be quickly used to, model our gem so it could be used for lighting tests.
I found doing a turnaround for a prop hard then that of a character, cos of the randomness of the surface, but it was a fun challenge all the same.

Monday 16 October 2017

Goblin Story- Character Turnarounds




Goblin Story- Character Turnarounds
As well as directing I needed to take on other tasks, so I moved onto producing detailed turnaround for the modelers to follow. As character concepts had already been done I didn't need to worry to much about design work, more on the logistics of how I could get them to work and how they could best be modeled. The art director was happy with my work and they were easy for other to follow through the modeling process.

Monday 9 October 2017

Goblin Story - New Director, New project

Goblin Story - New Director, New project  
After the pitching of 27 projects 14 were chosen and unfortunately my film was not one of the chosen few, which where deiced by a panel of external professionals. My tutors however still highly  recommend that I still direct a project, as they thought I'd be well suited to the role. After some looking around I found a project that needed a new director. The film Goblin Story was a 3D film, about the tale of two Goblin brothers and there quest through a temple to find a Gem. The current director was not up to the task and the person who had come up with the idea did not want to direct, only to help the film as art director. With this in mind I came onto the project as director and brought my own producer Fern, to help me mange the project. The existing film team responded well to me coming onto the project, and the film got off to a good start. As it is a student film and we all need to do as much as we can, I would also go on to help with cinematography, texture painting, background painting and character work.      

Tuesday 3 October 2017

Afterglow- Couple concepts



Afterglow- Couple concepts
To finish off my pitch I also choose to draw a few extra characters together to give the written slides a warmer feel and give people something to look at, it was also a good way to draw out how character would interact with one another